Dancing with STEAM: Exploring Creativity, Technology and Culture Through Movement

DANCING WITH STEAM

Project Number: 2025-1-FR02-KA210-YOU-000349743
Project Duration: 01/12/2025 – 31/05/2027
Funding Programme: Erasmus+ KA210 YOUTH
Website: www.euproject.eu/dancingwithsteam

  • Bridging art and STEAM: integrating dance and theatre into STEAM education to make learning more creative and engaging.
  • Developing youth skills: enhancing creativity, critical thinking, digital skills, and active participation, especially among disadvantaged youth.
  • Training youth workers: providing interdisciplinary tools and methods to use performing arts in STEAM teaching.
  • Fostering digital transformation: using creative technologies to stimulate learning and improve digital skills.
  • Promoting inclusion and diversity: creating expressive and welcoming spaces that value identity and intercultural dialogue.
  • Encouraging personal growth: using dance to foster self-expression, emotional awareness, and identity development.
  • Preparing for the future: equipping young people with the essential skills to face the challenges of the modern world.

A1. Study visit in Italy

A2. Study visit in France

A3. Interdisciplinary performative workshops to explore STEAM subjects through theatrical and choreographic languages

A4. Interactive digital dance and theatre labs to develop creativity, digital skills, and peer collaboration

A5. Design and development of an educational toolkit integrating STEAM approaches and performing arts for youth worker training

The project aims to strengthen the skills of youth workers in integrating STEAM subjects with performing arts, providing innovative tools and methods to be applied in educational contexts.

Through creative and inclusive activities, it will actively engage young people, fostering critical thinking, collaboration, and social inclusion.

Some of the main outcomes will include the development of a training course on how to integrate dance into STEAM education, and the creation of an educational toolkit designed to guide and support youth workers in adopting interdisciplinary approaches that combine art and technology.

The project will also contribute to strengthening international cooperation in the youth sector and raising awareness about the value of connecting artistic creativity with technological innovation in non-formal education, ensuring a lasting impact over time.

Coordinator: Cie ESSEVESSE

Partner: FICUS ETS